Changelog

Everything that changed, version by version: 7 releases since the first build. These are the same notes the game shows on its title screen.

The notes cover the whole game: here and there they give something away.

0.13.0latest · 13 changes

New features

  • Runess has a website, in English and Italian: «Website» at the top right of the title screen opens it.

Additions

  • When the princess writes a new page in her diary, a little book in the bottom left shows it as she writes, and a bookmark next to your promises reminds you of the pages to read at the lectern.
  • Fifty new gifts: eighteen simple, sixteen medium and sixteen major, each from a fairy tale, with its own icon and, if it touches the bolt, its own mark on the comet.
  • Five new secret rooms: roughly one secret room in two holds, besides the chest, something of its own, a light and its own icon on the minimap.
  • New secrets, deep down in the castle.

Changes

  • The updates are shorter, split into new features, additions, changes and fixes.
  • Vases and crates no longer show a hint: a bolt still breaks them.
  • Between floors, in the chart of the descent, the floor the pink door's stairs lead to now sits on top of the one it replaces.
  • At the lectern, the pen writes the diary's new pages before your eyes.
  • On the title screen, updates, website and wiki are small icons at the top right, drawn like the gifts' icons: hover over one to see its name.
  • Doors stay open once opened: they no longer close.
  • The promises a knight leaves you fly from him to the counter, instead of a message.
  • «Report a problem» in the pause menu now really sends your report to the developer, with the screenshot; without a connection it stays saved in a folder.
0.12.1 · 14 changes

Additions

  • A new keepsake, after the sixth-floor guardian: from then on trinkets turn up in vases, crates and shops.

Changes

  • The HUD has been redone: courage is a star next to the mana, timed effects are badges by the minimap, item, spell and pocket have their own slots, and the icons are new.
  • The pause menu has been redone in the HUD's style, with details for everything and a menu to quit.
  • The title screen has been redone: «Continue» resumes your last princess, and each princess has her own card.
  • The television of past descents now stands in the altar room, with a sofa and a rug; the room and its corridor are tidy.
  • Exploding enemies show where they'll blow on the floor, like the guardians' attacks.
  • Achievements, timed gifts and gift messages are shown more cleanly.
  • E takes what you're looking at, not just the nearest thing, and never through a wall.
  • Seven keepsakes have a single grade: buying them all now takes 847 promises.

Fixes

  • Swooping enemies no longer stick in front of your face.
  • Altars rising from the floor no longer come up under your feet or block the way.
  • Enemies that burst from the floor or reappear no longer leave you stuck inside them.
  • «Get unstuck» only puts you where there really is room.
  • The television and the updates no longer spill out of their frames.
0.12.0 · 20 changes

New features

  • Trinkets: pocket knick-knacks you use only once, and nobody tells you what they do.
  • A new keepsake that replays all your past descents, how they ended and your records.
  • The princess has a body: you see it looking down, in her shadow and in the pause menu, and many gifts show on her.
  • In the pause menu, «Get unstuck» if you get stuck, and «Report a problem», which sends a report with a screenshot.
  • A comic book to collect.

Additions

  • The guardians of the first floors have their own combos.
  • Many more vases and crates to break, in lots of new designs.
  • The castle is more furnished: rugs, hanging things, furniture against the walls, columns and arches in the big rooms.
  • One more secret, for those who have reached the end of the story.

Changes

  • The enchanted bolt is a little comet, and every gift that touches it leaves its mark.
  • Close-range enemies are no longer pinned down by your bolts: you have to dodge.
  • On the first three floors guardians have more health, and frost, sleep and hexes last less on them.
  • The fountain room is a crossroads to different rooms of the floor.
  • Items on the minimap come with a keepsake, and some keepsakes change their grades.
  • The stars of a constellation want different guardians.
  • The encyclopedia has been redone and opens without freezing the game.

Fixes

  • The game no longer freezes for a few seconds when a big guardian appears.
  • Furniture no longer sinks into the walls, and traps and trapdoors no longer flicker.
  • Big enemies no longer get stuck in doorways, and arena traps no longer cover trapdoors.
  • In the pause menu, after a click on nothing, arrows and the controller start again from the button you were on.
0.11.0 · 24 changes

New features

  • Music arrives: a theme for the menu, tracks that start now and then on the way down, and a track for the story's battles.
  • Companions: gifts that follow you through the castle, one at a time, each helping in its own way.
  • The completion percentage, on the save slot and in the achievements.
  • The story is split into acts, announced when you wake up.

Additions

  • Two new guardians.
  • New sounds: entering the game, raising a shield, at dawn, picking up potions and gifts, and your heartbeat when you're nearly done for.
  • New achievements, one per constellation and one per area; a few have been removed.
  • New secrets at the bottom of the castle.

Changes

  • Guardians are animated piece by piece, and monsters' eyes glow in the dark.
  • Every guardian shows on the floor where it's about to strike, in the colour of the attack; if you're inside it you notice it from the edge of the screen and a hum too.
  • Heavy blows shake the view (it can be turned off); volumetric fog has been removed.
  • Promises in your pocket stay if you die, but unspent ones are lost when you go through the great door.
  • A fallen guardian leaves a random gift, not always a major one.
  • Constellations are earned one star at a time, and in the planetarium the slots are frames.
  • The board only shows what you've bought and what you can buy now.
  • Settings only apply with the Apply button.
  • In the diary you only write on the floor you're going down to, and the chart between floors reaches only that far.
  • Objects for spells only turn up after the magic tome.
  • Two steps of the story arrive in a different way, for you to discover.
  • The mouse pointer is a magic wand.
  • With a controller the talent tree is walked the way it reads.

Fixes

  • The summary at the great door and the pause menu no longer spill off the screen.
  • In the diary, mouse and controller no longer take the pointer away from each other.
  • Esc while waiting for a new key just cancels.
0.10.3 · 8 changes

New features

  • Screen effects, to switch on one by one in the video settings, instead of the retro filter.
  • The princess's diary fills up by itself: she writes down what matters in her descents.
  • The furniture in the princess's room can be moved.

Additions

  • Fifteen new enemies, and a few chests that aren't chests.
  • New secrets in the castle.

Changes

  • Many enemies are animated piece by piece, some remade, with eyes that glow in the dark.
  • Enemies have new moves: they sidestep, dodge bolts, circle you, take turns in packs and flee when nearly dead.
  • The board arrives in a present after the first descent, and some keepsakes only give a riddle until you buy them.
0.10.2 · 3 changes

Additions

  • Every achievement has its own medal.
  • The wiki has a page about talents.

Changes

  • The board is a drawn chalkboard, like the diary, with all the grades of each keepsake.
0.10.1First playable · 17 changes

New features

  • Courage and talents: levelling up lights the stars of constellations, chosen by looking at the sky from the princess's room.
  • Tomorrow's tale: in the diary you write how a floor you can see will go, and every page has its price.
  • Spells instead of the blink: six more to learn, one in hand at a time.
  • The spell study, and the maze-like library where the magic tome is found.
  • The room where you get ready to descend, with the great door and a summary of what you bring along.

Additions

  • Keepsakes have three grades.
  • A new keepsake that marks on the minimap what there is to pick up.
  • Every gift has its own pixel-art icon, and a spinning medallion on the altars.
  • A new page of tomorrow's tale.

Changes

  • Every lit talent, like gifts, gives enemies a little more health.
  • Some gifts and keepsakes do something else, and those that affected the blink now work for any spell.
  • The pause menu is bigger, split into tabs, opens on talents, and has «Back to title».
  • The shield sits at the bottom with its state, sun and moon under the minimap, and loading has its own hourglass.
  • The smoke enemies come out of tells you who's coming.
  • When you create a slot you no longer choose the easy game.
  • From floor 4, arenas leave a gift a little less often.

Fixes

  • With a controller, the settings always show where you are.
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